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Do different urban configurations alter pedestrians' perceptions? A morphological approach to walkability in the virtual reality urban setting.

机译:不同的城市布局会改变行人的感知吗?在虚拟现实城市环境中采用步行形态学方法。

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摘要

Given awareness of the recent planning paradigm shift to transit- and pedestrian-oriented place-making, this dissertation investigated the extent to which the configuration of urban walking pathways or urban forms influences pedestrian perceptions. To overcome current urban design research methods that exhibit limited controls over environmental samples, this dissertation has adopted a recent virtual reality technology. Within an immersive virtual reality (VR) urban setting, subjects randomly experienced four differing conditions and were then queried as to their VR walking experiences in terms of perceived walking distance, legibility, complexity, excitement, and enjoyment.;This dissertation's data analysis detected the impacts on walking distance estimations of childhood experiences of the walking environment and the daily walking amount. In addition, analytical comparison of new configurational indices of urban forms with subjects' responses in the virtual reality urban settings revealed that walking distance estimations decreased, and subjects thus walked more, when walking path configurations were associated with fewer visual interruptions or when path configurations generated less environmental information. The number of visual interruptions and amount of information were measured by the newly developed Space Syntax- and entropy-based configuration indices respectively. Finally, when survey subjects experienced greater enjoyment or excitement while walking, walking distance estimations decreased and thus they walked more.;The above findings were compared with previous perceived walking distance studies, comparisons that revealed three major contributions of this dissertation to urban design studies: (1) detection of the impacts of walking excitement and enjoyment on perceived walking distance; (2) introduction of new objective morphological indices that address human movement; and (3) adequacy of virtual reality (VR) experimental design for urban design research. The detection of the relationship between walking excitement or enjoyment and walking distance estimations addresses the importance of simultaneously considering both the functional and aesthetic aspects of pedestrian perceptions. In addition, introducing virtual reality technology and this dissertation's new morphological indices of urban forms to urban design research will serve as a future research tool with which much urban design thinking can be tested in a quantitative way.
机译:考虑到最近的规划范式已转移到以公交和行人为导向的场所营造,本文研究了城市步行路径或城市形态的配置在多大程度上影响行人的感知。为了克服目前对环境样本控制有限的城市设计研究方法,本文采用了一种最新的虚拟现实技术。在沉浸式虚拟现实(VR)的城市环境中,受试者随机经历了四种不同的条件,然后从感知的步行距离,易读性,复杂性,兴奋性和娱乐性方面询问了他们的VR步行经历。影响步行环境的童年经历和每日步行量的步行距离估计。此外,对新的城市形态配置指数与虚拟现实城市环境中受试者反应的分析比较表明,当行走路径配置与较少的视觉干扰相关联或生成路径配置时,步行距离估计会减少,从而使主体行走得更多较少的环境信息。视觉中断的数量和信息量分别通过新开发的基于空间语法和基于熵的配置索引进行了测量。最后,当被调查者在行走时享受更多的乐趣或兴奋时,步行距离的估计会减少,因此他们会走得更多。;以上发现与以前的感知步行距离研究进行了比较,比较显示了本论文对城市设计研究的三个主要贡献: (1)检测步行刺激和享受对感知步行距离的影响; (2)引入针对人类运动的新的客观形态学指标; (3)虚拟现实(VR)实验设计对于城市设计研究的充分性。对步行兴奋或享受与步行距离估计之间关系的检测解决了同时考虑行人感知的功能和美学方面的重要性。此外,在城市设计研究中引入虚拟现实技术和本论文新的城市形态形态指标,将作为未来的研究工具,利用它可以定量地检验许多城市设计思想。

著录项

  • 作者

    Kwon, Tae Jong.;

  • 作者单位

    University of Michigan.;

  • 授予单位 University of Michigan.;
  • 学科 Urban planning.;Cognitive psychology.;Landscape architecture.
  • 学位 Ph.D.
  • 年度 2007
  • 页码 193 p.
  • 总页数 193
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:40:06

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