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Development of an Fast-Omnidirectional Treadmill (F-ODT) for Immersive Locomotion Interface

机译:浸入式运动界面快速全向跑步机(F-ODT)的开发

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To achieve immersive and natural navigation in a virtual environment through human locomotion, it is necessary to generate a 2-dimensional infinite ground for omnidirectional walking. However, the existing omnidirectional treadmills are heavy, complex and exhibit low acceleration due to power transmission inefficiency. In this paper, we present a novel fast-omnidirectional treadmill (F-ODT) with a new power transmission mechanism called the Geared Omni-pulley. This mechanism ensures higher power transmission efficiency for driving the belts of the multiple transversal treadmills for independent Y-axis motion. Due to the improved power transmission performance combined with a simpler and relatively light-weight structure, the proposed 2D treadmill can generate a maximum speed of 3m/sec with an acceleration of 3m/sec2. Based on the improved performance, the F-ODT system can be used as a locomotion interface platform in various virtual reality environments such as training of soldiers, gaming/educational experiences and gait rehabilitation.
机译:为了通过人类运动在虚拟环境中实现身临其境的自然导航,必须生成用于全方位行走的二维无限地面。然而,由于动力传输效率低下,现有的全向跑步机笨重,复杂并且显示出低加速度。在本文中,我们介绍了一种新颖的快速全向跑步机(F-ODT),它具有一种称为Geared Omni-pulley的新型动力传输机构。该机构可确保更高的动力传输效率,从而驱动多个横向跑步机的皮带进行独立的Y轴运动。由于改进的动力传输性能以及更简单且相对较轻的结构,所提出的2D跑步机可产生最大3m / sec的速度和3m / sec的加速度 2 。基于改进的性能,F-ODT系统可用作各种虚拟现实环境中的运动接口平台,例如士兵训练,游戏/教育经验和步态康复等。

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