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Development of an Fast-Omnidirectional Treadmill (F-ODT) for Immersive Locomotion Interface

机译:开发用于沉浸式运动界面的快速全向跑步机(F-ODT)

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To achieve immersive and natural navigation in a virtual environment through human locomotion, it is necessary to generate a 2-dimensional infinite ground for omnidirectional walking. However, the existing omnidirectional treadmills are heavy, complex and exhibit low acceleration due to power transmission inefficiency. In this paper, we present a novel fast-omnidirectional treadmill (F-ODT) with a new power transmission mechanism called the Geared Omni-pulley. This mechanism ensures higher power transmission efficiency for driving the belts of the multiple transversal treadmills for independent Y-axis motion. Due to the improved power transmission performance combined with a simpler and relatively light-weight structure, the proposed 2D treadmill can generate a maximum speed of 3m/sec with an acceleration of 3m/sec2. Based on the improved performance, the F-ODT system can be used as a locomotion interface platform in various virtual reality environments such as training of soldiers, gaming/educational experiences and gait rehabilitation.
机译:为了通过人的运动实现虚拟环境中的沉浸和自然导航,有必要为全向行走产生二维无限基础。然而,由于电力传输低效率,现有的全向跑步机繁重,复杂,并且表现出低加速度。在本文中,我们提出了一种新型快速全向跑步机(F-ODT),具有新的动力传动机构,称为齿轮套管。该机制确保了用于驱动多个横向跑步机的带的更高的电力传输效率,以实现独立的Y轴运动。由于改进的电力传输性能与更简单且相对轻的结构相结合,所提出的2D跑步机可以产生3m /秒的最大速度,加速度为3m /秒 2 。基于改进的性能,F-ODT系统可以用作各种虚拟现实环境中的运动界面平台,例如士兵的培训,游戏/教育体验和步态康复。

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