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Augmenting human spatial navigation via sensory substitution

机译:通过感觉替代增强人​​类空间导航

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Humans primarily use their sense of sight for spatial awareness and to navigate their surroundings, but usually lack the ability to employ their other senses as a guidance system. This paper details the implementation of a sensory substitution device (SSD) to make visionless navigation possible and describes an innovative method of training users to employ this device in an virtual reality (VR) environment. Applications for this method of sensory substitution range from situations where 360° awareness is important (such as riding a bike on a busy road), when a user is piloting a system remotely, to assisting individuals with visual impairment. Visually impaired individuals could be positively impacted by an affordable device which allows them to sense their surroundings in greater detail than other solutions available to them nowadays. The developed platform, called Visionless Interfacing Exploration Wearable (VIEW) substitutes the vision sense with a wearable hepatic feedback and has shown the ability to assist individuals with recognizing obstacles and avoiding walls when navigating a space. We tested the proposed VIEW system in two environments: a 2D game environment with a joystick controller and a 3D virtual reality environment developed using HTC Vive technology. Our six test participants completed several navigation scenarios in both environments with and without receiving the designed haptic feedback. All users were able to successfully navigate an unknown maze without vision using the developed wearable device as their primary method for navigation.
机译:人类主要将视觉用于空间感知和导航周围环境,但通常缺乏将其他感觉用作指导系统的能力。本文详细介绍了一种感官替代设备(SSD)的实现,以实现无视导航,并介绍了一种培训用户在虚拟现实(VR)环境中使用该设备的创新方法。这种感官替换方法的应用范围很广,从360度感知很重要的情况(例如在繁忙的道路上骑自行车)到用户远程驾驶系统,再到为有视觉障碍的个人提供帮助的情况。视力障碍的人可能会受到价格可承受的设备的积极影响,该设备使他们比当今可用的其他解决方案更详细地感知周围的环境。开发的平台称为“无视觉接口探索探索可穿戴设备(VIEW)”,通过可穿戴的肝脏反馈代替视觉,并显示了在导航空间时能够帮助个人识别障碍物并避开墙壁的能力。我们在两种环境中测试了建议的VIEW系统:带操纵杆控制器的2D游戏环境和使用HTC Vive技术开发的3D虚拟现实环境。在没有收到设计的触觉反馈的情况下,我们的六名测试参与者在两种环境下均完成了几种导航方案。使用开发的可穿戴设备作为他们的主要导航方法,所有用户都能够在没有视线的情况下成功导航未知的迷宫。

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