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Augmenting human spatial navigation via sensory substitution

机译:通过感官替代增强人​​类空间导航

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Humans primarily use their sense of sight for spatial awareness and to navigate their surroundings, but usually lack the ability to employ their other senses as a guidance system. This paper details the implementation of a sensory substitution device (SSD) to make visionless navigation possible and describes an innovative method of training users to employ this device in an virtual reality (VR) environment. Applications for this method of sensory substitution range from situations where 360° awareness is important (such as riding a bike on a busy road), when a user is piloting a system remotely, to assisting individuals with visual impairment. Visually impaired individuals could be positively impacted by an affordable device which allows them to sense their surroundings in greater detail than other solutions available to them nowadays. The developed platform, called Visionless Interfacing Exploration Wearable (VIEW) substitutes the vision sense with a wearable hepatic feedback and has shown the ability to assist individuals with recognizing obstacles and avoiding walls when navigating a space. We tested the proposed VIEW system in two environments: a 2D game environment with a joystick controller and a 3D virtual reality environment developed using HTC Vive technology. Our six test participants completed several navigation scenarios in both environments with and without receiving the designed haptic feedback. All users were able to successfully navigate an unknown maze without vision using the developed wearable device as their primary method for navigation.
机译:人类主要使用他们的视线以获得空间意识并导航周围环境,但通常缺乏雇用他们的其他感官作为指导系统的能力。本文详细介绍了感官替代设备(SSD)以使VieSionless导航成为可能,并描述培训用户在虚拟现实(VR)环境中使用此设备的创新方法。当用户正在远程驾驶系统时,从360°感应的情况下,从360°的情况下的情况(例如骑自行车)的情况来看,从360°的情况下(例如骑自行车)。视障人士可能受到实惠的设备受到积极影响的人,该设备允许他们更详细地感知周围环境,而不是其它可用的其他解决方案。所发达的平台,称为无视连接勘探可穿戴(视图)用可穿戴的肝脏反馈替换视觉感,并表明了能够在导航空间时辅助障碍物识别障碍物和避免墙壁的能力。我们在两个环境中测试了所提出的视图系统:使用HTC Vive技术开发的具有操纵杆控制器和3D虚拟现实环境的2D游戏环境。我们的六个测试参与者在两个环境中完成了几种导航方案,而无需接收设计的触觉反馈。所有用户都能够使用开发的可穿戴设备作为其主要导航方法,在没有愿望的情况下成功导航未知的迷宫。

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