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Raspberry Pi creativity: A student-driven approach to teaching software design patterns

机译:Raspberry Pi的创造力:一种以学生为主导的方法来教授软件设计模式

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One of the primary goals of computer science education is preparing students to apply what they learn in the classroom to any problem they may encounter in the future. Due to the rapidly changing landscape of technology, regardless of the comprehensiveness of their coursework, at some point students will be required to apply their knowledge to a context they have not encountered before, and understand how what they have learned applies. One of the content areas where this is particularly relevant is helping students recognize the variety of technologies and applications in which object oriented design patterns can produce significant practical benefits. To foster this aptitude, we sought to leverage the students' own creativity with a Raspberry Pi and a multitude of sensors, displays, cameras, and actuators to boost exploration of technologies and student understanding of how course concepts apply outside of constructed examples. This paper presents the experience of using student creativity with the Raspberry Pi to drive their learning in an upper level software design patterns course.
机译:计算机科学教育的主要目标之一是使学生做好准备,将他们在课堂上学到的东西应用到将来可能遇到的任何问题上。由于技术的瞬息万变,无论课程的全面性如何,在某些时候都将要求学生将其知识应用到以前从未遇到过的环境中,并了解所学知识如何应用。特别相关的内容领域之一是帮助学生认识到各种技术和应用,其中面向对象的设计模式可以产生巨大的实际收益。为了培养这种才能,我们力求通过Raspberry Pi和众多的传感器,显示器,照相机和执行器来利用学生自己的创造力,以促进技术探索和学生对课程概念在构造示例之外的应用方式的理解。本文介绍了在Raspberry Pi上利用学生创造力来推动他们学习高级软件设计模式课程的经验。

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