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Transfer learning for cross-game prediction of player experience

机译:转移学习以进行跨游戏的玩家体验预测

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Several studies on cross-domain users' behaviour revealed generic personality trails and behavioural patterns. This paper, proposes quantitative approaches to use the knowledge of player behaviour in one game to seed the process of building player experience models in another. We investigate two settings: in the supervised feature mapping method, we use labeled datasets about players' behaviour in two games. The goal is to establish a mapping between the features so that the models build on one dataset could be used on the other by simple feature replacement. For the unsupervised transfer learning scenario, our goal is to find a shared space of correlated features based on unlabelled data. The features in the shared space are then used to construct models for one game that directly work on the transferred features of the other game. We implemented and analysed the two approaches and we show that transferring the knowledge of player experience between domains is indeed possible and ultimately useful when studying players' behaviour and when designing user studies.
机译:对跨域用户行为的一些研究揭示了通用的人格痕迹和行为模式。本文提出了一种定量方法,可以利用一种游戏中玩家行为的知识为另一种游戏中玩家体验模型的建立提供种子。我们研究了两种设置:在有监督的特征映射方法中,我们使用有关两个游戏中玩家行为的标记数据集。目的是在要素之间建立映射,以便可以通过简单的要素替换将建立在一个数据集上的模型用于另一数据集。对于无监督的转移学习方案,我们的目标是基于未标记的数据找到相关特征的共享空间。共享空间中的要素然后用于构建一个游戏的模型,该模型直接作用于另一游戏的转移特征。我们实施并分析了这两种方法,我们发现在各个领域之间转移玩家体验的知识确实是可能的,并且在研究玩家的行为和设计用户研究时最终将非常有用。

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