【24h】

A Relational Model for Playful and Smart Game Design

机译:俏皮智能游戏设计的关系模型

获取原文

摘要

In recent years, a range of industry sectors including digital games and toys has incorporated smart tangible things into their design. This paper seeks to investigate how to integrate these physical objects associated with connectivity technologies into digital games, and how they affect the game design decisions. Therefore, the research flow consists in, systematically reviewing the literature, and then, analyzing existing market scenarios. Hence, the results of data extraction allowed to structuring a relational model of the entities that comprise different scenarios of smart play.
机译:近年来,包括数字游戏和玩具在内的许多行业部门已将智能有形事物纳入其设计。本文旨在研究如何将与连接技术关联的这些物理对象集成到数字游戏中,以及它们如何影响游戏设计决策。因此,研究流程包括系统地回顾文献,然后分析现有的市场情况。因此,数据提取的结果允许构建包括智能游戏的不同场景的实体的关系模型。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号