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Implementing the Radiation Characteristics of Musical Instruments in a Psychoacoustic Sound Field Synthesis System

机译:在心理声场合成系统中实现乐器的辐射特性

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A method is introduced to measure the radiation characteristics of musical instruments and to calculate the sound field radiated to an extended listening area. This sound field is synthesized by means of a loudspeaker system to create a natural, spatial instrumental sound. All instruments are considered as complex point sources, which makes it easy to measure, analyze and compare their radiation characteristics as well as to propagate the radiated sound to discrete listening points. The sound field at these listening points as well as the loudspeaker driving signals to synthesize them are calculated in frequency domain. This makes spatial windowing superfluous and allows for all loudspeakers to be active for any virtual source position. However, this procedure introduces synthesis errors which are compensated for the listener by implementing psychoacoustic methods. The synthesis principle works already with low-order loudspeaker systems such as discrete quadraphonic and 5.1 systems as well as with existing ambisonics and wave field synthesis setups with dozens to hundreds of loudspeakers. Aliasing frequency and synthesis precision are dependent on the number of loudspeakers and the extent of the listening area, not on the distance of adjacent loudspeakers. A listening test demonstrates that the approach creates a listening experience comparable with mono and stereo concerning localization and naturalness of the sound and an increased spaciousness.
机译:引入了一种测量乐器的辐射特性并计算辐射到扩展聆听区域的声场的方法。该声场通过扬声器系统合成,以产生自然的空间乐器声音。所有乐器都被视为复杂的点声源,这使得测量,分析和比较其辐射特性以及将辐射的声音传播到离散的聆听点变得容易。在频域中计算这些聆听点处的声场以及用于合成它们的扬声器驱动信号。这使空间开窗成为多余,并允许所有扬声器在任何虚拟源位置都处于活动状态。但是,此过程引入了合成错误,可以通过实施心理声学方法来补偿收听者。合成原理已经适用于低阶扬声器系统,例如离散四声道和5.1系统,以及现有的混响和波场合成设置,可以安装数十到数百个扬声器。混叠频率和合成精度取决于扬声器的数量和聆听区域的范围,而不取决于相邻扬声器的距离。听力测试表明,该方法可创造与单声道和立体声相当的听觉体验,涉及声音的本地化和自然性以及增加的宽敞感。

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