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Making sense of emergent narratives: An architecture supporting player-triggered narrative processes

机译:理解紧急叙事:支持玩家触发的叙事过程的体系结构

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Emergent games have the particularity to allow more possible situations to emerge than progression games do. Coupled with procedural content generation techniques they also tend to increase the number of possible situations that players can encounter., However, in case the player is not creative or lucky enough these many emergent situations can have a low narrative value. This article addresses this problem through an architecture that gives players more responsibilities towards the story by allowing them to trigger Narrative Processes. A Narrative Process is a script capable of making meaningful modifications to the story in real time. Our proposed architecture relies on an Interpretation Engine whose role is to make sense of the emergent world as it is changing and inform the Narrative Processes with high level story concepts such as actors and places., We first cover the basics of emergent games and interactive narratives and then present the architecture behind the Narrative Processes as well as the Interpretation Engine. We conclude by a discussion of the potential impact of our architecture on the fundamental characteristics of emergent games.
机译:与渐进游戏相比,新兴游戏具有允许出现更多可能情况的特殊性。结合过程内容生成技术,它们还趋于增加玩家可能遇到的可能情况的数量。但是,如果玩家没有创造力或足够幸运,则这些出现的情况可能具有较低的叙述价值。本文通过一种体系结构解决了这个问题,该体系结构允许玩家触发叙事过程,从而赋予玩家对故事的更多责任。叙事过程是一种脚本,能够实时对故事进行有意义的修改。我们建议的体系结构依赖于解释引擎,该引擎的作用是在不断变化的新兴世界中理解并用诸如演员和地点之类的高级故事概念为叙事过程提供信息。然后介绍叙事流程和解释引擎的架构。通过讨论我们的架构对新兴游戏的基本特征的潜在影响来结束。

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