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Making sense of emergent narratives: An architecture supporting player-triggered narrative processes

机译:呈现出叙事感:支持球员触发的叙事流程的架构

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Emergent games have the particularity to allow more possible situations to emerge than progression games do. Coupled with procedural content generation techniques they also tend to increase the number of possible situations that players can encounter., However, in case the player is not creative or lucky enough these many emergent situations can have a low narrative value. This article addresses this problem through an architecture that gives players more responsibilities towards the story by allowing them to trigger Narrative Processes. A Narrative Process is a script capable of making meaningful modifications to the story in real time. Our proposed architecture relies on an Interpretation Engine whose role is to make sense of the emergent world as it is changing and inform the Narrative Processes with high level story concepts such as actors and places., We first cover the basics of emergent games and interactive narratives and then present the architecture behind the Narrative Processes as well as the Interpretation Engine. We conclude by a discussion of the potential impact of our architecture on the fundamental characteristics of emergent games.
机译:紧急运动会有特殊性,允许更多可能的情况来涌现而不是进展游戏。再加上程序内容生成技术,他们还倾向于增加玩家可以遇到的可能情况的数量。然而,如果玩家没有创造性或幸运,这些许多紧急情况都可以具有低叙事价值。本文通过架构解决了这个问题,这使得玩家通过允许他们触发叙事过程来对故事的更多责任。叙述过程是一个能够实时对故事进行有意义的修改的脚本。我们拟议的架构依赖于一个解释引擎,其作用是让突然世界的作用变化,并通知叙事流程,以行动者和地点等高级故事概念。,我们首先涵盖了紧急比赛和互动叙事的基础知识然后呈现叙述过程背后的架构以及解释引擎。我们通过讨论我们建筑对紧急比赛基本特征的潜在影响。

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