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A data-driven approach for online adaptation of game difficulty

机译:在线适应游戏难度的数据驱动方法

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Dynamic adaptation of games with the objective of catering to the individual players' level of standard is an emerging and challenging research area of artificial intelligence in digital game. In this paper, we propose a data-driven approach for dynamic adaptation of game scenario difficulties. The goal is to fit the performance of the player to the desired conditions set by the designer. To this end, the data on player's in-game performance and dynamic game states are utilized for making adaptation decisions. Trained artificial neural networks are used to capture the relationship between dynamic game state, player performance, adaptation decision and the resultant game difficulty. Based on the predicted difficulty, adaptation of both direction and magnitude can be performed more effectively. Experimental study on a training game application is presented to demonstrate the efficiency and stability of the proposed approach.
机译:以适应个体玩家的标准水平为目标的游戏动态适应是数字游戏中人工智能领域一个新兴的且具有挑战性的研究领域。在本文中,我们提出了一种用于动态适应游戏场景困难的​​数据驱动方法。目标是使播放器的性能符合设计者设定的期望条件。为此,利用有关玩家在游戏中的表现和动态游戏状态的数据来做出适应性决策。训练有素的人工神经网络用于捕获动态游戏状态,玩家表现,适应性决策和由此产生的游戏难度之间的关系。基于预测的难度,可以更有效地执行方向和幅度的自适应。提出了对训练游戏应用程序的实验研究,以证明所提出方法的效率和稳定性。

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