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Multi Degree-of-Freedom Input-to-State Stable approach for stable haptic interaction

机译:用于稳定触觉交互的多自由度输入到状态稳定方法

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Passivity has been the most often used constraint for the controller design of haptic interfaces. However, the designed controller based on passivity constraint has been suffering from its conservatism, especially when the user wants to increase the maximum achievable impedance. To overcome this problem, our group have proposed Input-to-State Stable (ISS) approach [1], which reduce the design conservatism of the passivity-based controller by allowing bigger output energy from the haptic interface compared with the passivity-based controller while guaranteeing the stability. However, the previous paper was limited to single Degree-of-Freedom (DoF) systems. This paper extends the ISS approach for multi-DoF haptic interaction. For multi-DoF haptic interaction, penetration depth-based rendering method using Virtual Proxy (VP) is adopted, and VP allows us to decouple the interaction into each axis. Although the interaction can be decoupled, previous ISS analysis “cannot” be directly implemented because the decoupled system, unlike to the previous case, has unconstrained end point, that is a moving Virtual Environment (VE). To include the moving VE into the ISS approach, we extend the previous one-port ISS approach to two-port ISS approach, and generalize this into multi-DoF ISS approach by augmenting each two-port analysis. Proposed approach is experimentally verified with Phantom Pre. 1.5, and showed the effectiveness of the proposed multi-DoF ISS approach.
机译:被动性一直是触觉界面控制器设计中最常用的约束。然而,基于无源性约束设计的控制器一直受到其保守性的困扰,特别是当用户想要增加最大可实现阻抗时。为了克服这个问题,我们小组提出了输入到状态稳定(ISS)方法[1],与基于无源控制器相比,该方法通过允许来自触觉界面的更大输出能量来降低基于无源控制器的设计保守性。同时保证稳定性。但是,以前的论文仅限于单自由度(DoF)系统。本文扩展了用于多自由度触觉交互的ISS方法。对于多自由度触觉交互,采用了使用虚拟代理(VP)的基于穿透深度的渲染方法,并且VP允许我们将交互解耦到每个轴上。尽管可以取消交互,但是不能直接执行以前的ISS分析,因为与以前的情况不同,去耦的系统具有不受约束的端点,即移动的虚拟环境(VE)。为了将VE纳入ISS方法,我们将以前的单端口ISS方法扩展为两端口ISS方法,并通过扩展每个两端口分析将其推广到多自由度ISS方法。拟议的方法已通过Phantom Pre进行了实验验证。 1.5,并显示了建议的多自由度ISS方法的有效性。

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