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The Input-to-State Stable (ISS) Approach for Stabilizing Haptic Interaction With Virtual Environments

机译:用于稳定虚拟环境中触觉交互的输入到状态稳定(ISS)方法

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摘要

Passivity has been a major criterion for designing a stable haptic interface due to its numerous advantages. However, passivity-based controllers have suffered from the design conservatism of the passivity criterion, particularly when users want to increase the maximum apparent impedance. Based on the input-to-state stable (ISS) criterion and an analogy between haptic interfaces and systems with hysteresis, this paper proposes a control framework that is less conservative than passivity-based controllers. The proposed ISS approach allows a non-predetermined finite amount of output energy to be extracted from the system. Therefore, the proposed method can increase the maximum apparent impedance compared with passivity-based approaches. The focus of this paper is on how the proposed approach is designed to satisfy the input-to-state stability criterion in real time without prior knowledge of the system. This paper also extends the primary single-port ISS approach to a two-port ISS approach for multiple-degree-of-freedom generalization. The experimental and numerical results demonstrate that the proposed ISS approach is able to stabilize a higher impedance range than the time-domain passivity approach. The experimental results also confirm that the proposed approach provides higher actual apparent impedance to the operator compared with the energy-bounding and force-bounding approaches.
机译:被动性由于其众多优点而成为设计稳定的触觉界面的主要标准。但是,基于无源性的控制器遭受了无源性标准的设计保守性的困扰,特别是在用户想要增加最大视在阻抗时。基于输入到状态稳定(ISS)准则以及触觉接口和带滞回的系统之间的类比,本文提出了一种控制框架,该框架比基于无源的控制器要保守一些。提议的ISS方法允许从系统中提取不确定量的输出能量。因此,与基于被动的方法相比,该方法可以增加最大视在阻抗。本文的重点是在没有系统先验知识的情况下如何设计提出的方法来实时满足输入到状态稳定性标准。本文还将主要的单端口ISS方法扩展为用于多自由度概括的两端口ISS方法。实验和数值结果表明,与时域无源方法相比,所提出的ISS方法能够稳定更高的阻抗范围。实验结果还证实,与能量约束和力约束方法相比,该方法为操作人员提供了更高的实际视在阻抗。

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