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K=0.266 immersion lithography patterning and its challenge for NAND FLASH

机译:K = 0.266浸没式光刻构图及其对NAND闪存的挑战

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In immersion lithography, a single exposure resolution of 36.5 nm half pitch (k = 0.255) has been demonstrated with a numerical aperture of 1.35. However the practical resolution limit in production will be closer to 40 nm half pitch (k = 0.28), without involving double patterning alike strategies, such as self-aligned double patterning (SADP). While for the practical resolution limit with k value less than 0.28 in NAND-Flash production, single exposure solution has been adopted though it can create some significant challenge. In this paper, we will present an experimental study of the resolution limit with k value pushed to 0.266 on an ASML TWINSCAN NXT: 1950i. Compared to what we do before, big fidelity degradation was observed at K1=0.266, presenting as worse linewidth roughness (LWR). To improve the LWR, we studied the effect of BARC thickness based on Foot Exposure simulation as well as different illumination condition. The process window on the production mask will be demonstrated. And finally we will also show a comparison in the final after etch inspection (AEI) linewidth performance between single exposure and SADP.
机译:在浸没式光刻技术中,单孔曝光分辨率为36.5 nm半间距(k = 0.255),数值孔径为1.35。但是,实际生产中的分辨率极限将接近40 nm半间距(k = 0.28),而不会涉及类似双重图案化的策略,例如自对准双重图案化(SADP)。对于NAND闪存生产中k值小于0.28的实际分辨率限制,尽管采用单曝光解决方案可能会带来一些重大挑战,但已采用该解决方案。在本文中,我们将对ASML TWINSCAN NXT:1950i上将k值推至0.266的分辨率极限进行实验研究。与我们之前的操作相比,在K1 = 0.266处观察到了较大的保真度降低,表现出更差的线宽粗糙度(LWR)。为了改善轻水堆,我们根据足部暴露模拟以及不同的照明条件研究了BARC厚度的影响。将演示生产掩模上的工艺窗口。最后,我们还将在单次曝光和SADP之间的最终蚀刻后检查(AEI)线宽性能方面进行比较。

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