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A Financial Services Gaming Simulation

机译:金融服务游戏模拟

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摘要

The goal of this project was to design a card game simulation of financial trade markets. In a trading environment, a market maker quotes two prices for a specific type of financial instrument, such as a stock option. Traders then buy shares from or sell shares to the market maker. The decision of the market maker to quote prices at certain levels, and the traders' decisions to buy or sell are based primarily on their independent estimation of the fair market value, or the true price of the instrument, once all information has been accounted for. The goal of the market maker is to quote prices which best reflect the fair market value of the financial instrument. The simulation developed for this project was designed to accurately account for these behaviors. This project sought to fulfill the need of the Susquehanna International Group of Companies (SIG) for a recruitment tool that can be distributed in large numbers at employment venues such as career fairs. The recruitment tool is essentially an informational CD-ROM that includes a home page, a game page with the simulation, and a quiz page with probability questions. This tool will help users assess their interest, and ability to perform in, a financial market making environment. A University of Virginia (UVA) Systems and Information Engineering Capstone team worked with SIG to define a format and set of rules by which the simulation game would be played. A card game style format was adopted in which cards from a standard fifty two card deck represent information that would bear impact on a financial instrument's final price, such as earnings reports and news stories. The human player acts as the market maker and the computer players act as traders. Each player is dealt separate cards to simulate the diversity of information available in financial trade markets. There are three computer players and one human player. The capstone team developed the mathematical logic to be used by computer players in the game, and has created a working prototype of the game to test this logic. A graphical user interface (GUI) has also been developed to make the tool user friendly and aesthetically pleasing. This GUI was tested to validate its usability and aesthetics and was incorporated into the prototype simulation.
机译:该项目的目标是设计金融贸易市场的纸牌游戏模拟。在交易环境中,一个市场制造商引用了一个特定类型的金融工具的价格,例如股票期权。然后贸易商从市场制造商购买股票或卖出股票。市场制定者的决定在某些层面引用价格,以及交易商的购买或销售的决定主要基于其独立估算公平市场价值,或者仪器的真正价格,一旦占所有信息。市场制造商的目标是引用最能反映金融工具的公平市场价值的价格。为该项目开发的仿真旨在准确地占这些行为。该项目试图满足苏克纳国际公司(SIG)的需要,可以在职业展览会等职业场所的大量分布中分发。招聘工具本质上是一个信息CD-ROM,其中包括主页,具有仿真的游戏页面,以及具有概率问题的测验页面。此工具将帮助用户评估其兴趣,以及履行金融市场的能力。弗吉尼亚大学(UVA)系统和信息工程Capstone团队与SIG合作,定义了模拟游戏的格式和一组规则。采用卡游戏样式格式,其中标准五十张牌牌的卡代表了对金融工具最终价格产生影响的信息,例如盈利报告和新闻报道。人类球员作为市场制造商,电脑玩家充当交易者。每个玩家都是处理独立卡,以模拟金融贸易市场中可用信息的多样性。有三个计算机玩家和一名人类播放器。 Capstone Team开发了游戏中计算机播放器使用的数学逻辑,并创建了游戏的工作原型来测试此逻辑。也开发了一种图形用户界面(GUI),以使工具用户友好和美观地令人愉悦。该GUI被测试以验证其可用性和美学,并纳入原型模拟。

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