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Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies

机译:使用不同虚拟化技术的云视频游戏的视频处理和3D渲染的比较分析

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This paper describes a comprehensive empirical performance evaluation of 3D video processing employing the physical/virtual architecture implemented in a cloud environment. Different virtualization technologies, virtual video cards and various 3D benchmarks tools have been utilized in order to analyse the optimal performance in the context of 3D online gaming applications. This study highlights 3D video rendering performance under each type of hypervisors, and other factors including network I/O, disk I/O and memory usage. Comparisons of these factors under well-known virtual display technologies such as VNC, Spice and Virtual 3D adaptors reveal the strengths and weaknesses of the various hypervisors with respect to 3D video rendering and streaming.
机译:本文介绍了采用在云环境中实现的物理/虚拟架构的3D视频处理的全面实证性能评估。已经利用了不同的虚拟化技术,虚拟视频卡和各种3D基准测试工具,以便在3D在线游戏应用程序的上下文中分析最佳性能。本研究突出了每种类型的虚拟机管理程序下的3D视频渲染性能,以及其他因素,包括网络I / O,磁盘I / O和内存使用情况。在众所周知的虚拟显示技术下的这些因素比较,例如VNC,Spice和Virtual 3D适配器,揭示了各种虚拟机管理程序关于3D视频渲染和流的强度和弱点。

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