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The ALICE experience: A learning framework to promote gaming literacy for educators and its refinement

机译:Alice经验:促进教育工作者的博彩扫盲及其改进的学习框架

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Educators are facing the challenge to use the learning potential of games from several complementary objectives. Above all, they need to develop their own competencies and critical thinking on games. The overarching framework for a fruitful answer to this challenge could be structured around a particular type of literacy, the so-called gaming literacy. This new type of literacy seeks to provide a firm ground for cultivating a new type of thinking about the world that is more close to the children's way of thinking: “What does the world look like from the point of view of gaming?” To enable educators effectively move towards this direction, it is important to formalize the professional knowledge and skills they need to develop, offer new learning opportunities for them (either pre-service or in-service) and build communities of practice within which they could exchange their experiences and continue their professional development. We present our work towards this direction, the underlying learning framework, its initial conception, the first pilot implementation and directions of further developments focusing on mobile games.
机译:教育工作者正面临着利用来自几个互补目标的游戏学习潜力的挑战。最重要的是,他们需要培养自己的能力和对游戏的批判性思考。富有成效的挑战答案的总体框架可以围绕特定类型的识字性构成,所谓的游戏识字。这种新型的识字旨在为培养一种培养新型思考的全部思考,了解更接近孩子的思维方式:“从游戏的角度来看,世界看起来像什么?”为了使教育者有效地走向这个方向,重要的是正式确定他们需要开发的专业知识和技能,为他们提供新的学习机会(无论是在职或在职),并建立他们可以交换的实践社区他们的经历并继续他们的专业发展。我们向这一方向展示了我们的职位,潜在的学习框架,其初始观念,首次试点实施和进一步发展的方向,专注于移动游戏。

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