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nARratives of augmented worlds

机译:增强世界的叙述

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摘要

This paper presents an examination of augmented reality (AR) as a rising form of interactive narrative that combines computer-generated elements with reality, fictional with non-fictional objects, in the same immersive experience. Based on contemporary theory in narratology, we propose to view this blending of reality worlds as a metalepsis, a transgression of reality and fiction boundaries, and argue that authors could benefit from using existing conventions of narration to emphasize the transgressed boundaries, as is done in other media. Our contribution is three-fold, first we analyze the inherent connection between narrative, immersion, interactivity, fictionality and AR using narrative theory, and second we comparatively survey actual works in AR narratives from the past 15 years based on these elements from the theory. Lastly, we postulate a future for AR narratives through the perspective of the advancing technologies of both interactive narratives and AR.
机译:本文介绍了增强现实(AR)作为一个互动叙事的崛起形式,将计算机生成的元素与现实,以非虚拟物体的形式相同,在同样的沉浸体体验中。 基于叙事学的当代理论,我们建议将现实世界的混合作为Meterepsis,对现实和小说界限的违法,并认为作者可以利用现有的叙述公约来强调违规的界限,正如所做的那样 其他媒体。 我们的贡献是三倍,首先,我们使用叙事理论分析叙事,浸没,交互,小说和AR之间的固有连接,并在过去的15年基于从该理论的基础上,从过去15年来看,我们在AR叙述中的实际工作。 最后,我们通过互动叙事和AR的推进技术的角度假设AR叙述的未来。

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