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nARratives of augmented worlds

机译:增强世界的概念

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摘要

This paper presents an examination of augmented reality (AR) as a rising form of interactive narrative that combines computer-generated elements with reality, fictional with non-fictional objects, in the same immersive experience. Based on contemporary theory in narratology, we propose to view this blending of reality worlds as a metalepsis, a transgression of reality and fiction boundaries, and argue that authors could benefit from using existing conventions of narration to emphasize the transgressed boundaries, as is done in other media. Our contribution is three-fold, first we analyze the inherent connection between narrative, immersion, interactivity, fictionality and AR using narrative theory, and second we comparatively survey actual works in AR narratives from the past 15 years based on these elements from the theory. Lastly, we postulate a future for AR narratives through the perspective of the advancing technologies of both interactive narratives and AR.
机译:本文提出了增强现实(AR)的研究,它是一种交互式叙事的新兴形式,它在相同的沉浸式体验中将计算机生成的元素与现实,虚构的与非虚构的对象结合在一起。基于当代叙事学理论,我们建议将现实世界的这种融合看作是一种成年症,对现实和小说边界的超越,并认为作者可以受益于使用现有的叙事惯例来强调超越的边界,就像在叙事中所做的那样。其他媒体。我们的贡献是三方面的,首先,我们使用叙事理论分析叙事,沉浸,互动性,虚构性和AR之间的内在联系;其次,我们根据这些理论中的这些要素,对过去15年中AR叙事的实际作品进行比较调查。最后,我们从交互式叙事和AR的先进技术的角度为AR叙事假设一个未来。

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