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Towards a sustainable gamification impact

机译:走向可持续的游戏化影响

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Gamification is defined as the use of game elements in a non-gaming context. It is been getting a lot of attention in recent years. However, the number of research done on gamification is limited. One of the problems it faces is sustainability. Designers might overlook the elements that increase sustainability due to lack of a standard framework that contains the essential components to achieve that goal. This conceptual paper proposes a framework that aims to increase the sustainability of the desired impact of gamified applications. This framework contains the following components: flow, relatedness, purpose, autonomy and mastery in the design of gamified applications. The proposed framework will help to guide future work in the field of games and gamification. In the future we aim to study the framework further and test its application in real environments.
机译:游戏化被定义为在非游戏环境中使用游戏元素。近年来,它引起了很多关注。但是,关于游戏化的研究数量有限。它面临的问题之一是可持续性。由于缺少包含实现该目标的基本组件的标准框架,设计人员可能会忽略增加可持续性的要素。本概念文件提出了一个旨在提高游戏化应用程序预期影响的可持续性的框架。该框架包含以下组件:游戏化应用程序设计中的流程,相关性,目的,自治和精通。拟议的框架将有助于指导游戏和游戏化领域的未来工作。将来,我们旨在进一步研究该框架,并在实际环境中测试其应用。

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