A method and system are disclosed for gamification of social impact entrepreneurship, cross-sector collaboration and impact investing. The game environment (100) includes a game platform (102) that can be accessed by gamers via the game terminals (103). The game terminals (103) access the gaming platform (102) via the portal (106). The users may access the design space module (108) to work on a solution to a selected problem. The platform 102 also includes an entrepreneurship space module (110). The module (110) assists gamers in learning entrepreneurship skills and developing a dream pitch to pitch the dream solution to impact investors. In the illustrated implementation, the platform (102) further includes an investment market module (114). The module (114) allows impact investors to invest in one or more selected dream solutions based on the dream pitches. The game environment can harness the creativity of children and teens to address defined SDGs, while directing the gamers towards commercially viable solutions and teaching entrepreneurship. The game environment can also be used to establish a market that attracts impact investors so as to sidestep structural impediments that can keep capital from flowing to sources of creativity.
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