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Towards a sustainable gamification impact

机译:迈向可持续的赌博影响

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Gamification is defined as the use of game elements in a non-gaming context. It is been getting a lot of attention in recent years. However, the number of research done on gamification is limited. One of the problems it faces is sustainability. Designers might overlook the elements that increase sustainability due to lack of a standard framework that contains the essential components to achieve that goal. This conceptual paper proposes a framework that aims to increase the sustainability of the desired impact of gamified applications. This framework contains the following components: flow, relatedness, purpose, autonomy and mastery in the design of gamified applications. The proposed framework will help to guide future work in the field of games and gamification. In the future we aim to study the framework further and test its application in real environments.
机译:游戏定义为在非游戏上下文中使用游戏元素。近年来,它得到了很多关注。但是,在游戏处理上的研究数量有限。它面临的一个问题是可持续性。设计师可能忽略了由于缺乏包含必要组件来实现该目标的标准框架而增加可持续性的元素。这篇概念论文提出了一个框架,旨在提高游戏应用程序的可持续性。此框架包含以下组件:游戏应用程序设计中的流动,相关性,目的,自主和掌握。拟议的框架将有助于引导未来在游戏领域的工作和游戏。在未来,我们的目标是进一步研究框架并在真实环境中测试其应用。

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