首页> 外文会议>International Conference on Computational Science and Computational Intelligence >Radically Simplifying Game Engines: AI Emotions Game Self-Evolution
【24h】

Radically Simplifying Game Engines: AI Emotions Game Self-Evolution

机译:从根本上简化游戏发动机:AI情绪和游戏自我进化

获取原文

摘要

Today, video games are a multi-billion-dollar industry, continuously evolving through the incorporation of new technologies and innovative design. However, current video game software content creation requires extensive and often-times ambiguous planning phases for developing aesthetics, online capabilities, and gameplay mechanics. Design elements can vary significantly relative to the expertise of artists, designers, budget, and overall game engine/software features and capabilities. Game development processes are often extensively long coding sessions, usually involving a highly iterative creative process, where user requirements are rarely provided. Therefore, we propose significantly simplifying game design and development with novel Artificial Cognition Architecture real-time scalability and dynamic emotion core. Rather than utilizing more static emotion state weighting emotion engines (e.g. ExAI), we leverage significant ACA research in successful implementation of analog neural learning bots with Maslowan objective function algorithms. We also leverage AI- based Artificial Psychology software which utilizes ACA’s fine grained self-evolving emotion modeling in humanistic avatar patients for Psychologist training. An ACA common cognitive core provides the gaming industry with wider applications across video game genres. A modular, scalable, and cognitive emotion game architecture implements Non-Playable Character (NPC) learning and self-evolution. ACA models NPC’s with fine grained emotions, providing interactive dynamic personality traits for a more realistic game environment and enables NPC self-evolution under the influence of both other NPC’s and players. Furthermore, we explore current video game design engine architecture (e.g. Unity, Unreal Engine) and propose an ACA integration approach. We apply artificial cognition and emotion intelligence modeling to engender video games with more distinct, realistic consumer gaming experiences, while simultaneously minimizing software gaming development efforts and costs.
机译:如今,视频游戏是一个多亿美元的行业,通过纳入新技术和创新设计而不断发展。然而,目前的视频游戏软件内容创建需要广泛且经常常见的规划阶段,用于开发美学,在线能力和游戏机力学。设计元素可以相对于艺术家,设计师,预算和总体游戏引擎/软件特征和功能的专业知识显着变化。游戏开发过程通常是广泛的长编码会话,通常涉及高度迭代的创新过程,其中很少提供用户要求。因此,我们提出了利用新的人工认知架构实时可扩展性和动态情感核心的显着简化了游戏设计和发展。而不是利用更静态的情绪州加权情感发动机(例如EXAI),我们利用Maslowan客观函数算法成功实施模拟神经学习机器人的重要ACA研究。我们还利用基于AI的人工心理学软件,其利用ACA在人文的头像患者中进行了心理学家培训。 ACA常见的认知核心为游戏行业提供了视频游戏类型的更广泛的应用。模块化,可扩展性和认知的情感游戏架构实现了不可玩得可玩的角色(NPC)学习和自我演化。 ACA型号为NPC的情绪,提供了更现实的游戏环境的互动动态个性特质,并使其他NPC和球员的影响下的NPC自我进化。此外,我们探索当前的视频游戏设计引擎架构(例如,Unity,Unreal引擎)并提出了一种ACA集成方法。我们将人工认知和情感智能建模应用于具有更明显的,现实的消费游戏体验的视频游戏,同时尽量减少软件游戏开发工作和成本。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号