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Deaf Students and Comic Hypermedia: Proposal of Accessible Learning Object

机译:聋生与漫画超媒体:无障碍学习对象的建议

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摘要

This article presents the perceptions of deaf users that had participated in an experiment about the use of comics as hypermedia learning object of descriptive geometry. The methodology used was exploratory research, applied based on qualitative method. From that the prototype was created and subsequently tested with the sample of the public. This article presents: an approach to the profile of the public searched; the structure of the prototype created; and the results of applying through perspective of deaf students. As a result it was observed that: the comic's structure and adapted to the hypermedia presentations facilitate the content's assimilation by the deaf student. The participants had been adapting quickly to form navigation proposed in learning object. Moreover, the media creates an emotional appeal to the audience, which contributes to their learning.
机译:本文介绍了聋哑用户的看法,他们参与了有关将漫画用作描述性几何的超媒体学习对象的实验。使用的方法是探索性研究,基于定性方法进行了应用。由此创建了原型,并随后与公众样品进行了测试。本文提出:一种方法来搜索公众的概况;创建的原型的结构;以及通过聋哑学生的视角进行应用的结果。结果观察到:漫画的结构和适应超媒体展示的方式,促进了聋生对内容的同化。参与者已经迅速适应以形成在学习对象中提出的导航。此外,媒体对观众产生了情感上的吸引力,这有助于他们的学习。

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