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Curvature Continuous Path Smoothing Based on Cubic Bezier Curves for Car-Like Vehicles

机译:基于立方体贝塞尔曲线的汽车状车辆曲率连续路径平滑

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This paper focuses on the generation of a feasible path for a car-like vehicle working in a large scientific facility environment. Considering the curvature continuity and maximum curvature constraints, a novel path-smoothing algorithm is proposed in terms of cubic Bezier curves. In the algorithm, Bezier turn and Bezier path are respectively developed. Bezier turn is firstly designed to connect two arbitrary configurations. Then Bezier path could be obtained by using Bezier turns to fit a sequence of objective points offered by a collision-avoidance planner. With guidance of the algorithm, the vehicle could reach the target point with predefined direction. Simulation experiments are well conducted to demonstrate that the planned path is practical, and is accordant with human expert experience.
机译:本文重点介绍,为在大型科学设施环境中工作的汽车等车辆产生可行的道路。考虑到曲率连续性和最大曲率约束,就立方Bezier曲线而提出了一种新的路径平滑算法。在算法中,分别开发了Bezier转弯和Bezier路径。首先设计Bezier转接以连接两个任意配置。然后通过使用Bezier转弯可以获得Bezier路径,以适合由碰撞避免计划者提供的一系列物理点。通过算法的引导,车辆可以以预定义方向到达目标点。仿真实验是很好的,以证明计划的路径是实用的,并且具有人类专家体验。

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