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Rendering of cubic Bezier curves in a graphics processing unit (GPU)

机译:立方体bezier曲线在图形处理单元(GPU)中的渲染

摘要

Techniques are disclosed for a graphics processing unit (GPU) to process cubic Bezier curves, and render the cubic Bezier curves. In an example, the GPU receives a cubic Bezier curve. For example, a graphics pipeline of the GPU receives a plurality of corner points of a control polygon in the form of a patch primitive, the control polygon representing the cubic Bezier curve. The graphics pipeline tessellates the cubic Bezier curve into multiple quadratic Bezier curves, such that the multiple quadratic Bezier curves approximate the cubic Bezier curve. The number of quadratic Bezier curves generated in such a manner is adaptively based on a zoom level at which the cubic Bezier curve is to be displayed. For example, as and when the zoom level changes, new number of such quadratic Bezier curves are tessellated from the cubic Bezier curve. The quadratic Bezier curves are then rendered for display.
机译:用于处理立方Bezier曲线的图形处理单元(GPU)公开了技术,并呈现立方Bezier曲线。在一个示例中,GPU接收立方Bezier曲线。例如,GPU的图形流水线以贴片原语的形式接收控制多边形的多个角点,控制多边形表示立方贝尔曲线。图形管道将立方Bezier曲线镶嵌成多个二次贝塞尔曲线,使得多个二次贝塞尔曲线近似立方贝尔曲线。以这种方式生成的二次Bezier曲线的数量基于要显示立方Bezier曲线的缩放电平。例如,as as和当缩放级别的变化时,新的数量的这样的二次bezier曲线是从立方bezier曲线镶嵌。然后呈现二次贝塞尔曲线以显示。

著录项

  • 公开/公告号US11010939B2

    专利类型

  • 公开/公告日2021-05-18

    原文格式PDF

  • 申请/专利权人 ADOBE INC.;

    申请/专利号US201916568907

  • 发明设计人 HARISH KUMAR;ANMOL SUD;

    申请日2019-09-12

  • 分类号G06T11/20;G06T15;G06T1/20;

  • 国家 US

  • 入库时间 2022-08-24 18:43:11

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