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Real-time 2.5D Facial Cartoon Animation based on Pose and Expression Estimation

机译:基于姿势和表达估计的实时2.5D面部卡通动画

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In this paper, a real-time facial animation system is presented, that captures live facial expressions and poses from user, and uses them to animate a synthetic 2.5D cartoon character(Avatar) in real-time. Compared to existing 3D Avatar systems, the 2.5D cartoon models are easier to create than full 3D model, and the cartoon-style drawings are more popular among young people. Our system requires only an ordinary PC camera, and the initialization is fully automatic. We established a mapping from real-time facial motion to the atomic motion parameters of the cartoon model by pose and expression estimation. The animation is driven by these parameters in the way of blendshape interpolation.
机译:在本文中,提出了一个实时面部动画系统,从而捕获实时表达式并从用户姿势姿势,并使用它们在实时动画合成的2.5D卡通字符(化身)。与现有的3D化身系统相比,2.5D卡通型号比完整的3D模型更容易创建,而且卡通风格的图纸在年轻人中更受欢迎。我们的系统只需要普通的PC相机,初始化是全自动的。我们通过姿势和表达估计建立了从实时面部运动到卡通模型的原子运动参数的映射。动画是由Blendshape插值的这些参数驱动的。

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