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facial expressions of real-time animation

机译:实时动画的面部表情

摘要

Animation of the character of abata and the like of the video game in order to reflect the expression of the face of the individual in real time, is explained in this bill. In order the image pickup sensor, to form the video stream, it is constituted, the frame of the video stream includes the face of the individual. The face recognition software, is utilized in order to extract the data which shows the expression of the face of the individual from the video stream. The rig of 3 dimensions, is driven by the data which shows the expression of the face of the individual on the basis at least, of partly in order abata, in the rig of 3 dimensions to reflect the expression of the face of the user in real time on the basis at least of partly, animation is done.
机译:在该法案中说明了视频游戏的abata角色的动画等,以便实时反映个人面部表情。为了形成图像传感器以形成视频流,它被构成为,视频流的帧包括个人的面部。为了从视频流中提取表示个人面部表情的数据,使用了面部识别软件。 3维装备由数据驱动,该数据至少部分地按照顺序在第3维装备中显示个人面部表情,以反映用户面部表情。实时至少部分地基于动画。

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