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Tight Dynamic Movement Primitives for Complex Trajectory Generation

机译:复杂轨迹生成的紧密动态运动原语

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Movement primitives are basic building blocks facilitating generation of complex trajectories. Dynamic movement primitives are second-order non-linear motion controllers. In this work, a new formulation termed Tight Dynamic Movement Primitives (TDMP) is introduced. The parameters of each TDMP are the demonstrated trajectory coordinates. During run-time, the stored trajectory is transformed, based on the actual start and target positions, and the motion controller parameters are calculated. An additional component driving the trajectory to the target can be added. The method was tested for trajectory generation of the ten digits and implemented in hardware for controlling a robotic manipulator. Results show that trajectories generated using TDMP are more similar to demonstrated paths than when using DMP. In comparison to the DMP fewer primitives are required for complex trajectory generation, although each primitive is encoded by more parameters. The additional TDMP run-time computation cost is small and the method remains suitable for run-time applications.
机译:运动原性是促进复杂轨迹的产生基本构建块。动态移动基元是二阶非线性运动控制器。在这项工作中,介绍了一种称为紧密动态运动原语(TDMP)的新配方。每个TDMP的参数是演示的轨迹坐标。在运行时,基于实际开始和目标位置,将存储的轨迹变换,并且计算运动控制器参数。可以添加驱动轨迹到目标的附加组件。该方法测试了10位数字的轨迹生成,并以用于控制机器人操纵器的硬件实现。结果表明,使用TDMP生成的轨迹更类似于比使用DMP的路径更类似于。与DMP相比,复杂轨迹生成需要更少的基元,尽管每个基元由更多参数编码。额外的TDMP运行时间计算成本很小,该方法保持适合运行时应用程序。

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