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Use of virtual reality in musculoskeletal conditions – Examining the evidence

机译:在肌肉骨骼条件下使用虚拟现实 - 检查证据

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We examined the effectiveness of virtual reality (VR) platforms in the rehabilitation of common musculoskeletal conditions such as arthritis, shoulder pain, low back pain, ankle and wrist injuries. A systematic review was conducted using standard methodology. The Downs and Black Questionnaire helped assess study quality. Effect sizes helped quantify intervention effectiveness. Seven studies met the inclusion criteria. The studies described VR interventions in a variety of conditions such as low back pain, ankle sprains, post total knee replacement, carpal tunnel syndrome and shoulder pain. The quality of retrieved studies ranged from poor to good. Effect sizes ranged from 0.15 to 0.9. Despite limited evidence, use of VR in musculoskeletal conditions looks promising.
机译:我们研究了虚拟现实(VR)平台在康复常见的肌肉骨骼条件下的恢复,如关节炎,肩痛,低腰疼,踝关节和腕损伤。使用标准方法进行系统审查。下降和黑色问卷有助于评估学习质量。效果大小有助于量化干预效果。七项研究达到了纳入标准。研究描述了在腰部疼痛等各种条件下的VR干预,踝关节扭伤,柱全膝关节置换,腕管综合征和肩痛。检索的研究质量范围从穷人到良好。效果尺寸范围为0.15至0.9。尽管证据有限,但在肌肉骨骼条件下使用VR看起来很有希望。

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