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3D animation of facial plastic surgery based on computer graphics

机译:基于计算机图形学的面部整形手术3D动画

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More and more people, especial women, are getting desired to be more beautiful than ever. To some extent, it becomes true because the plastic surgery of face was capable in the early 20th and even earlier as doctors just dealing with war injures of face. However, the effect of post-operation is not always satisfying since no animation could be seen by the patients beforehand. In this paper, by combining plastic surgery of face and computer graphics, a novel method of simulated appearance of post-operation will be given to demonstrate the modified face from different viewpoints. The 3D human face data are obtained by using 3D fringe pattern imaging systems and CT imaging systems and then converted into STL (STereo Lithography) file format. STL file is made up of small 3D triangular primitives. The triangular mesh can be reconstructed by using hash function. Top triangular meshes in depth out of numbers of triangles must be picked up by ray-casting technique. Mesh deformation is based on the front triangular mesh in the process of simulation, which deforms interest area instead of control points. Experiments on face model show that the proposed 3D animation facial plastic surgery can effectively demonstrate the simulated appearance of post-operation.
机译:越来越多的人,特别是女性,变得比以往任何时候都更美丽。在某种程度上,这之所以成为事实,是因为面部整形手术在20年代初甚至在医生刚开始处理面部战争伤的时候就已经能够进行。但是,由于患者事先看不到动画,因此术后效果并不总是令人满意的。本文结合人脸整形术和计算机图形学,提出了一种新型的术后模拟外观方法,从不同的角度展示了经过修饰的人脸。通过使用3D条纹图案成像系统和CT成像系统获得3D人脸数据,然后将其转换为STL(立体光刻)文件格式。 STL文件由小的3D三角形图元组成。三角形网格可以通过使用哈希函数来重建。深度超过三角形数的顶部三角形网格必须通过射线投射技术进行拾取。网格变形基于模拟过程中的前三角网格,从而使关注区域变形而不是控制点变形。在人脸模型上的实验表明,所提出的3D动画人脸整形手术可以有效地演示术后的模拟外观。

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