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Design and Assessing the Usability of an Interactive Digital Game in Assisting the Older Adult's Prescriptive Medication Behavior

机译:设计和评估交互式数字游戏在协助老年人的处方药治疗行为中的可用性

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Taking prescriptive medicine has been a major daily routine for many older adults. However, misused medication behavior has been reported as a major safety issue for senior welfare subject to the well-documented decline in cognitive aging. Game-based learning has been demonstrated as an effective media in enhancing cognitive functions but mostly in the fields with young adults as the subject. The present study thus aimed to investigate the usability of digital games in improving the medication behavior for older adults. The results indicated that the older subject who received the game-based learning significantly outperformed the counterpart who received the traditional treatment. Implications for designing appropriate learning media for the older adult's medication behavior were raised.
机译:服用处方药已成为许多老年人的主要日常工作。然而,据报道,滥用药物的行为是老年人福利的一个主要安全问题,这是有据可查的认知衰老下降的原因。基于游戏的学习已被证明是增强认知功能的有效媒体,但主要是在以年轻人为主体的领域。因此,本研究旨在调查数字游戏在改善老年人用药行为方面的可用性。结果表明,接受基于游戏的学习的年龄较大的受试者明显优于接受传统治疗的受试者。提出了为老年人的用药行为设计适当的学习媒体的含义。

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