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Design and Assessing the Usability of an Interactive Digital Game in Assisting the Older Adult’s Prescriptive Medication Behavior

机译:设计和评估交互式数字游戏的可用性在辅助老年人的规定药物行为方面

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Taking prescriptive medicine has been a major daily routine for many older adults. However, misused medication behavior has been reported as a major safety issue for senior welfare subject to the well-documented decline in cognitive aging. Game-based learning has been demonstrated as an effective media in enhancing cognitive functions but mostly in the fields with young adults as the subject. The present study thus aimed to investigate the usability of digital games in improving the medication behavior for older adults. The results indicated that the older subject who received the game-based learning significantly outperformed the counterpart who received the traditional treatment. Implications for designing appropriate learning media for the older adult’s medication behavior were raised.
机译:采取规定的药物是许多老年人的主要日常生活。然而,误用的药物行为被报告为高级福利的主要安全问题,这些福利受到认知老龄化的良好良好的下降。基于游戏的学习被证明是一种有效的媒体,以提高认知功能,但大多在与年轻人作为主题的田地中。因此,本研究旨在调查数字游戏在提高老年人药物行为方面的可用性。结果表明,收到基于比赛的学习的旧对象显着表现出接受传统治疗的对应物。提高了为较老成人的药物行为设计适当学习媒体的影响。

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