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A Multi-modal Searching Algorithm in Computer Go Based on Test

机译:基于测试的计算机GO的多模态搜索算法

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Pattern matching algorithms based on domain knowledge have a weak global sense. Monte Carlo algorithms have a weak tactical ability. This article proposed a multi-modal algorithm on the basis of tests. GNU Go software was used to make experiments. Through the analysis of the experiment data, we set the move thresholds of start, middle, and the end of a Go play game. In the start stage, pattern matching algorithm was used. In the middle stage, Monte Carlo tree search algorithm with pruning was used to search the optimal moves. In the end stage, pattern matching and crazy model were used. The multi-modal algorithm was applied to develop software. Experiments demonstrate that multi-modal algorithm can improve the performance of Go in 13 × 13 board and 19 × 19 board.
机译:基于域知识的模式匹配算法具有薄弱的全局意义。蒙特卡罗算法具有薄弱的战术能力。本文提出了一种基于测试的多模态算法。 GNU Go软件用于进行实验。通过对实验数据的分析,我们设定了开始,中间的移动阈值,中间,以及去玩游戏的结尾。在开始阶段,使用模式匹配算法。在中间阶段,Monte Carlo树搜索算法使用修剪用于搜索最佳动作。在最终阶段,使用模式匹配和疯狂模型。应用多模态算法用于开发软件。实验表明,多模态算法可以提高13×13个板和19×19板的性能。

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