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A Multi-modal Searching Algorithm in Computer Go Based on Test

机译:基于测试的计算机围棋多模态搜索算法

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Pattern matching algorithms based on domain knowledge have a weak global sense. Monte Carlo algorithms have a weak tactical ability. This article proposed a multi-modal algorithm on the basis of tests. GNU Go software was used to make experiments. Through the analysis of the experiment data, we set the move thresholds of start, middle, and the end of a Go play game. In the start stage, pattern matching algorithm was used. In the middle stage, Monte Carlo tree search algorithm with pruning was used to search the optimal moves. In the end stage, pattern matching and crazy model were used. The multi-modal algorithm was applied to develop software. Experiments demonstrate that multi-modal algorithm can improve the performance of Go in 13 × 13 board and 19 × 19 board.
机译:基于领域知识的模式匹配算法具有较弱的全局意义。蒙特卡洛算法的战术能力较弱。本文在测试的基础上提出了一种多模态算法。使用GNU Go软件进行实验。通过对实验数据的分析,我们设置了Go玩游戏的开始,中间和结束的移动阈值。在开始阶段,使用模式匹配算法。在中间阶段,使用带有修剪的蒙特卡洛树搜索算法来搜索最佳移动。在最后阶段,使用了模式匹配和疯狂模型。应用多模式算法开发软件。实验证明,多模态算法可以提高Go在13×13板和19×19板中的性能。

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