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Playing Games: Do Game Consoles have a Positive Impact on Girls' Learning and Motivation?

机译:玩游戏:游戏机对女孩的学习和动机有积极影响吗?

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The small-scale research carried out cannot be generalised, however, it does give some indication to why girls use game consoles and their attitudes towards them. This research shows that children feel that they are learning from them and find them fun whilst using them in the classroom. It shows a clear link between the home and school use of game consoles, indicating that children who are familiar with them at home find them useful at school. However I did not explicitly answer the research question due to limitations. The findings may contribute to teachers that use or want to use game consoles in their classrooms to motivate and to support learning. Further research could be conducted to compare the impact game consoles have on boys and girls to see if there is a significant gender difference. An experiment measuring learning and motivation when using game consoles with a control group may be more suitable to discover specific learning gains. This might then show the impact of game consoles, thereby providing educators with evidence needed to justify their use.
机译:进行的小规模研究无法概括,但是,它确实会指示女孩使用游戏机和对他们的态度。这项研究表明,孩子们觉得他们正在学习他们,并在课堂上使用它们来发现它们很有趣。它显示了家庭和学校使用游戏机之间的明确联系,表明在家熟悉他们的孩子可以在学校找到他们有用。但是,由于限制,我没有明确回答研究问题。调查结果可能为使用或想要在课堂中使用游戏机来激励和支持学习的教师。可以进行进一步的研究,以比较影响男孩和女孩的影响游戏机,以了解是否存在显着性别差异。使用控制组使用游戏机时的实验测量和动机可能更适合于发现特定的学习收益。这可能会显示游戏机的影响,从而为教育者提供证据所需的证据,以证明他们的使用。

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