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Why girls go pink: Game character identification and game-players' motivations

机译:女孩为什么变粉红色:游戏角色识别和游戏玩家的动机

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摘要

Based on social role theory and uses and gratifications, this study provides insights into the popularity of so-called pink games. This study is the first to examine the roles of identification, playing time, and age in the experience of motivations while playing an online role-playing game. Drawing upon a survey among 2261 girls betweenl 0 and 17 of age, our results show that identification with characters in the game is an important process in explaining girls' gaming motivations. In addition, identification and motivations are intensified with playing time. Although age affects identification negatively, age is not related to the most important motive in playing pink games: social interaction. This study has important theoretical and practical implications for the popularity of pink games among girls.
机译:基于社会角色理论以及用途和满足感,本研究提供了对所谓的粉红色游戏的普及的见解。这项研究是第一个研究身份,玩时间和年龄在玩在线角色扮演游戏时在动机体验中的作用的研究。根据对2261名年龄在0至17岁之间的女孩的调查,我们的结果表明,游戏中角色的识别是解释女孩游戏动机的重要过程。此外,随着游戏时间的增加,识别和动机也会增强。尽管年龄对身份识别有负面影响,但年龄与玩粉红色游戏的最重要动机无关:社交互动。这项研究对于粉红色游戏在女孩中的流行具有重要的理论和实践意义。

著录项

  • 来源
    《Computers in Human Behavior》 |2013年第6期|2640-2649|共10页
  • 作者单位

    Amsterdam School of Communication Research ASCoR, University of Amsterdam, Kloveniersburgwal 48, 1012 CX Amsterdam, The Netherlands;

    Erasmus School of History, Culture and Communication, Erasmus University Rotterdam, P.O. Box 1738, 3000 DR Rotterdam, The Netherlands;

    Department of Media, Communication and Organisation, Faculty of Behavioural Sciences, University ofTwente, P.O. Box 217, 7500 AE Enschede, The Netherlands;

    Amsterdam School of Communication Research ASCoR, University of Amsterdam, Kloveniersburgwal 48, 1012 CX Amsterdam, The Netherlands;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Game; Girl; Identification; Motivation; Uses and gratifications; Social role theory;

    机译:游戏;女孩;鉴定;动机;用途和满足;社会角色理论;
  • 入库时间 2022-08-18 02:10:27

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