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Development of multilateral tele-control game using websocket and physics engine

机译:使用WebSocket和物理引擎开发多边远程控制游戏

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In this paper, development of the force sense sharing network game using the websocket and physics engine is described. In this game, a game player can put a force on a haptic device placed at a remote location, and measured force is added to a physics engine which operates force interference calculations. At the same time, the physics engine sends back the resultant position to the haptic device in order to present the force sense to the game player. The websocket is adopted in order to realize the fast real-time two-way communications, which involves multilateral tele-control, and connect to unspecified large number of clients in the Internet. It is confirmed in the experiment using the network emulator that the position and force information coincide between the server and the client under a communication delay environment, and system is stabilized in multilateral tele-control.
机译:在本文中,描述了使用WebSocket和物理引擎的力义分享网络游戏的开发。在该游戏中,游戏播放器可以在放置在远程位置的触觉装置上放置力,并且将测量力添加到操作力干扰计算的物理引擎中。同时,物理引擎将所得到的位置送回触觉装置,以便向游戏播放器呈现力。采用WebSocket以实现快速实时双向通信,涉及多边远程控制,并在互联网中连接到未指定的大量客户端。在实验中使用网络仿真器确认,即在通信延迟环境下服务器和客户端之间的位置和力信息在多边远程控制中稳定。

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