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Examining Software Design Projects in a First-Year Engineering Course:: The Impact of the Project Type on Programming Complexity and Programming Fundamentals Required

机译:在一年的工程课程中检查软件设计项目::项目类型对规划复杂性和规划基本面的影响

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This Innovative Practice work-in-progress paper examines a game software design project implemented at a large Midwestern university to replace prior end of term projects. The use of end of term projects for introductory software courses can increase student engagement and provide a way to summarize and synthesize topics learned in the course. Previous research has shown student's perceptions of the game project to be positive. This current work examines a sample set of programming source code submissions for the Source Lines of Code metric and counts of the instances of certain programming fundamentals (input/output, repetition structures, selection structures). The results show that the game projects had significantly higher effort required when examining these metrics compared to the prior end of term projects. This preliminary work will lead to additional analysis of the full set of source code submissions, as well as, different metrics to measure complexity of the submissions.
机译:这份创新实践的练习案审查了在大型中西部大学实施的游戏软件设计项目,以取代学期的前期项目。使用术语项目结束的介绍软件课程可以增加学生参与,并提供概述和综合在课程中学到的主题的方法。以前的研究表明,学生对游戏项目的看法是积极的。本前工作审查了一组规划源代码文件集,用于代码度量源线和某些编程基本原理的实例的计数(输入/输出,重复结构,选择结构)。结果表明,与先前的项目的前端相比,游戏项目在审查这些指标时,需要的努力。这项初步工作将导致对全套源代码提交的额外分析,以及不同指标,以衡量提交的复杂性。

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