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Work in progress - a game-based learning system for software engineering education

机译:正在进行的工作 - 一种基于游戏的软件工程教育学习系统

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This study develops and evaluates a game-based learning system for a software engineering course. The game-based system adopts a role-playing strategy proposed by a digital game-based learning model and is designed based on the educational theory of Technological Pedagogical Content Knowledge that integrates pedagogical knowledge, content knowledge, and technological knowledge. By using the system, students learn about the process of software development in a team-based environment. In this learning environment, learners play different characters, such as a project leader, a system analyst, a system designer, or a programmer. The learners are also able to conduct collaborative activities with other team members during the software development process. To evaluate the effectiveness of the system, thirty-four undergraduate students in a software engineering course were recruited to evaluate the system via a questionnaire. The survey results indicated that students had a positive learning attitude toward the system usage.
机译:本研究开发和评估了一个基于游戏的学习系统,用于软件工程课程。基于游戏的系统采用了基于数字游戏的学习模型提出的角色播放策略,并基于整合教学知识,内容知识和技术知识的技术教学内容知识的教育理论来设计。通过使用该系统,学生了解基于团队的环境中的软件开发过程。在这个学习环境中,学习者播放不同的角色,例如项目领导者,系统分析师,系统设计师或程序员。学习者还能够在软件开发过程中与其他团队成员进行合作活动。为了评估系统的有效性,招募了软件工程课程中的三十四名本科生,通过调查问卷来评估系统。调查结果表明,学生对系统使用情况进行了积极的学习态度。

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