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Towards a Culturally Independent Participatory Design Method: Fusing Game Elements into the Design Process

机译:走向文化独立的参与式设计方法:将游戏元素融合到设计过程中

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Historically, Participatory Design (PD) was introduced and applied in the Scandinavian and American context as a practical design method for collective creativity and stakeholder involvement. In this paper, by fusing game elements into PD, we suggest a first step towards a culturally independent PD method called the ICT Service Design Game to ease the prevailing concern that PD has limited applicability in other cultural settings. We conduct four experiments on ICT Service Design Game in Scandinavia and Asia to evaluate its feasibility. The experiments identify some differences in the PD process and the created Persona characteristics, probably due to cultural differences. Of more interestingly, despite these process differences, the game elements of our PD variant were found to promote the key values of PD in culturally diverse settings by stimulating idea creation and participation. Our experiments imply that the introduction of game elements allows PD to be effectively utilized in culturally diverse settings.
机译:从历史上看,参与式设计(PD)被引入并应用于斯堪的纳维亚和美国语境,作为集体创造力和利益相关者参与的实用设计方法。在本文中,通过将游戏元素融入PD,我们建议迈向一种文化独立的PD方法,称为ICT服务设计游戏,以缓解PD在其他文化环境中具有有限的适用性的关注。我们对斯堪的纳维亚和亚洲ICT服务设计游戏进行了四次实验,以评估其可行性。实验确定了PD过程的一些差异和创建的角色特征,可能是由于文化差异。更有趣的是,尽管这些过程差异,但我们的PD变量的游戏元素被发现通过激发想法创作和参与,促进PD在文化多样化环境中的关键值。我们的实验意味着游戏元素的引入允许PD在文化多样化的环境中有效地利用。

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