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Towards a Culturally Independent Participatory Design Method: Fusing Game Elements into the Design Process

机译:寻求一种文化上独立的参与式设计方法:将游戏元素融合到设计过程中

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Historically, Participatory Design (PD) was introduced and applied in the Scandinavian and American context as a practical design method for collective creativity and stakeholder involvement. In this paper, by fusing game elements into PD, we suggest a first step towards a culturally independent PD method called the ICT Service Design Game to ease the prevailing concern that PD has limited applicability in other cultural settings. We conduct four experiments on ICT Service Design Game in Scandinavia and Asia to evaluate its feasibility. The experiments identify some differences in the PD process and the created Persona characteristics, probably due to cultural differences. Of more interestingly, despite these process differences, the game elements of our PD variant were found to promote the key values of PD in culturally diverse settings by stimulating idea creation and participation. Our experiments imply that the introduction of game elements allows PD to be effectively utilized in culturally diverse settings.
机译:从历史上讲,参与式设计(PD)是在北欧和美国范围内引入并应用的,是一种实用的设计方法,可以实现集体创造力和利益相关者的参与。在本文中,通过将游戏元素融合到PD中,我们建议朝着文化上独立的PD方法(称为ICT服务设计游戏)迈出的第一步,以缓解人们普遍担心的问题,即PD在其他文化环境中的适用性有限。我们在斯堪的纳维亚和亚洲进行了ICT服务设计游戏的四个实验,以评估其可行性。实验确定了PD过程和所创建的Persona特征中的某些差异,这可能是由于文化差异造成的。更有趣的是,尽管存在这些过程差异,但我们发现PD的游戏元素可以通过激发思想的创造和参与,在文化多元的环境中提升PD的关键价值。我们的实验表明,引入游戏元素可以使PD在不同文化背景下得到有效利用。

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