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Gamification technique for teaching programming

机译:教学规划的群组化技术

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This paper presents the application of a gamification technique applied to the teaching of programming to students of introductory courses. The experiences were applied to an introductory course in the teaching of programming in Software Development Engineering at the Autonomous University of Baja California Sur (UABCS). They present some theoretical references that support the proposal and a description of the application context is made. Finally, the results of the use and conclusions obtained are presented.
机译:本文介绍了博弈技术应用于介绍课程学生的编程教学。在Baja California Sur(UABCS)自治大学的软件开发工程教学中的介绍性课程中的经验。它们呈现了支持提案的一些理论参考文献,并制定了对应用程序上下文的描述。最后,提出了使用的使用和结论。

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