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Boosting Student Performance with Peer Reviews; Integration and Analysis of Peer Reviews in a Gamified Software Engineering Classroom

机译:促进与同行评审的学生表现;在游戏软件工程教室中对等评审的整合与分析

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Peer Reviews between students in higher education is the topic of this paper. By integrating this instruction method into university classroom activities, students train meta-skills and self-reflection, encouraged not only through giving constructive feedback to others but also by reflecting critically on received feedback for their own projects. Methodically, we analyzed over 500 peer reviews in a project-based two semester long Software Engineering class. First, the gamified set-up of the class design is described because the peer review constitutes an integral part thereof. The process of peer reviewing is then reported in detail, including a transcript of an interaction. Finally, we look at the content of peer reviews that are used to improve homework and estimate the number of improvements in the final project hand-in. It can be shown that the peer review contributes in a positive way to students' learning experience and the quality of their final hand-in.
机译:高等教育学生之间的同行评审是本文的主题。通过将本指令方法集成到大学课堂活动中,学生培训元技能和自我反思,不仅通过向他人提供建设性的反馈,而且还通过批判性地反映出对自己的项目的反馈来反映。有条不紊地,我们在一个基于项目的两个学期的长软件工程类中分析了超过500个同行评审。首先,描述了类设计的游戏设置,因为对等审查构成其组成部分。然后详细报告对等审查的过程,包括相互作用的转录物。最后,我们查看用于改进作业并估算最终项目手中的改进次数的同行评审的内容。可以表明,同行评审贡献了学生的学习经验和最终手中的质量的积极贡献。

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