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Real-Time Trail-Braking Maneuver Generation for Off-Road Vehicle Racing

机译:越野车赛车的实时径流制动机动

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Trail braking is a high-speed cornering technique that can, typically, be performed only by an expert driver. In this paper, we first learn a primitive high-speed cornering maneuver using a series of demonstrations obtained by solving the minimum-time cornering problem subject to different initial conditions. This primitive trajectory indicates that a typical trail-braking maneuver can be approximated by three segments, namely, entry corner guiding, steady-state sliding, and straight-line exiting. Based on this result, we divide a trail-braking maneuver into three stages. The middle sliding stage includes a segment of steady-state cornering that can be utilized to generate such trajectories for a variety of corner geometries. A flatness-based tracking controller is designed to generate the entry corner trajectory, and a feedback control stabilizes the vehicle at the exit.
机译:TRAIL制动是一种高速转换技术,通常可以由专家驱动程序执行。在本文中,我们首先使用通过求解不同初始条件的最小时间转弯问题而获得的一系列演示来学习原始的高速转弯机动。该原始轨迹表示典型的小径制动机动可以近三个区段,即入口角引导,稳态滑动和离开的直线。基于此结果,我们将三个阶段划分为三个阶段。中间滑动阶段包括稳态转弯的段,其可用于为各种角落几何形状产生这种轨迹。基于平坦的跟踪控制器被设计为产生进入角轨迹,并且反馈控制稳定在出口处的车辆。

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