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Real-Time Trail-Braking Maneuver Generation for Off-Road Vehicle Racing

机译:越野赛车的实时越野赛机动生成

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Trail braking is a high-speed cornering technique that can, typically, be performed only by an expert driver. In this paper, we first learn a primitive high-speed cornering maneuver using a series of demonstrations obtained by solving the minimum-time cornering problem subject to different initial conditions. This primitive trajectory indicates that a typical trail-braking maneuver can be approximated by three segments, namely, entry corner guiding, steady-state sliding, and straight-line exiting. Based on this result, we divide a trail-braking maneuver into three stages. The middle sliding stage includes a segment of steady-state cornering that can be utilized to generate such trajectories for a variety of corner geometries. A flatness-based tracking controller is designed to generate the entry corner trajectory, and a feedback control stabilizes the vehicle at the exit.
机译:弯道制动是一种高速转弯技术,通常只能由专业驾驶员执行。在本文中,我们首先通过解决在不同初始条件下的最小时间转弯问题获得的一系列证明,学习一种原始的高速转弯动作。该原始轨迹指示典型的越野制动动作可以通过三个部分来近似,即进入角引导,稳态滑动和直线退出。基于此结果,我们将制动过程分为三个阶段。中间滑动阶段包括一段稳态转弯,可用于为各种转角几何形状生成这样的轨迹。基于平面度的跟踪控制器设计为生成入口拐角轨迹,而反馈控制则使车辆稳定在出口处。

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