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Detailed Illuminator Design for Full Field ArF Lithography System with a Method Based on the Fly's Eye

机译:基于蝇眼的全场ArF光刻系统的详细照明器设计

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Lithography is the key technology to semiconductor manufacture. With the rapid improvement of projection lens and resolution enhancement technique (RET), the essence of the illuminator can never be overestimated in the lithography system. However, due to various and complex components and the fact that fewer design methods were proposed in the papers compared with those of the projection lens, a detailed design method for the illuminator is needed. This paper introduces the detailed design process for the illuminator in a NA 0.75 lithography system on 90nm node. The exposure field at the reticle plane is 104mm×42mm. The illuminator mainly consists of three parts: the beam shaping unit, the uniformizer and the relay lens. In order to construct the matching relationship among the various components in the illuminator, a design method based on the fly's eye, which is the core and starting point, has been proposed. This method has been successfully used in small field lithography system. With this method, the matching relationship in the illuminator can be determined easily, and the illumination NA and size are guaranteed simultaneously. Furthermore, the detailed design for some key issues in the illuminator is given: the diffractive optical element (DOE), zoom lens and axicon are used together to generate different sources in the entrance pupil of the projection lens; the condenser design; and 1X relay with two cylinder lenses to achieve trapezoid intensity distribution in the scan direction. A demonstration simulation result is given, and the uniformity of the non-scan and scan direction reached 1.2% and 1.7% respectively under all illumination modes. The result showed good performance and the requirements of the lithography tools have been met.
机译:光刻是半导体制造的关键技术。随着投影透镜和分辨率增强技术(RET)的快速改进,在光刻系统中永远不能高估照明器的本质。然而,由于各种复杂的部件以及与投影透镜相比提出的设计方法较少的事实,因此需要一种详细的照明器设计方法。本文介绍了在90nm节点上的NA 0.75光刻系统中照明器的详细设计过程。掩模版平面上的曝光场为104mm×42mm。照明器主要由三部分组成:光束整形单元,均匀器和中继透镜。为了构建照明器中各个组件之间的匹配关系,提出了一种以蝇眼为核心和起点的设计方法。该方法已成功应用于小场光刻系统中。利用这种方法,可以容易地确定照明器中的匹配关系,并且可以同时保证照明NA和尺寸。此外,给出了照明器中一些关键问题的详细设计:衍射光学元件(DOE),变焦透镜和轴锥镜一起用于在投影透镜的入射光瞳中产生不同的光源;冷凝器设计;和带有两个柱面透镜的1X继电器,以实现在扫描方向上的梯形强度分布。给出了仿真结果,在所有照明模式下,非扫描方向和扫描方向的均匀度分别达到1.2%和1.7%。结果显示出良好的性能,并且满足了光刻工具的要求。

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