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Experiencing Products Virtually: The Role of Vividness and Interactivity in Influencing Mental Imagery and User Reactions

机译:实际上经历产品:在影响心理图像和用户反应中的鲜艳度和交互的作用

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Evaluating products in virtual environments is constrained by the inability of e-commerce to provide a touch-and-feel experience compared to the way to experience products in traditional retail stores. Research has shown that this limitation could be reduced by enabling users to experience products virtually by providing a stimulating virtual product experience, which is reflected in the degree of mental imagery due to the vividness and interactivity of the online product presentation. In this paper we analyze the impact of the vividness, in terms of a two-dimensional versus three-dimensional product presentation, and of the interactivity, in terms of a mouse versus a touch-screen as input device, of the virtual product experience on mental imagery and further user-related outcomes. The results show that mental imagery is positively influenced by the use of a touch-screen, while three-dimensional product presentation had a positive impact on emotions, attitude towards the product, and purchase intention.
机译:评估产品在虚拟环境是由电子商务不能提供相比的方式来体验的产品传统零售商店触摸和感觉经验的限制。有研究表明,这种限制可以通过让用户体验的产品可以减少几乎提供了一个刺激虚拟产品的经验,这反映在表象的程度,由于在线产品演示的生动性和互动性。在本文中,我们分析了生动的影响,对三维产品展示二维方面,和交互性,在鼠标与触摸屏作为输入设备,虚拟产品体验方面表象,并进一步与用户相关的结果。结果表明,表象正通过使用触摸屏的影响,而立体的产品介绍了对产品的情感产生积极的影响,态度和购买意向。

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