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Why Customers Like Technology Interface Creative Leisure Activity?

机译:为什么客户喜欢技术界面创意休闲活动?

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In postmodern world, customers are not satisfied with passively receiving products or services; on the contrary, they show more and more interests on actively cocreating the products with firms. Thus a new business sector, which is so-called creative leisure activity, is developing rapidly. However, marketing literature still lacks powerful explanations to understand why customers enjoy it. This study merely focuses on technology interface creative activity in order to explain the experiential value rather the personalized product value of creative leisure activity. A research model is built based on hedonic (the pleasure of needs fulfillment) vs. Eudaemonist (the pleasure of selfactualization) theory to explain customer psychology mechanism during the process. Results show that this model has a powerful explanation to creative experience evaluation and activity loyalty, and eudemonics happiness is proved to be the initial drive of creative activity loyalty.
机译:在后现代世界中,客户对被动接收产品或服务不满意;相反,他们对与公司积极共同创造产品表现出越来越多的兴趣。因此,新的商业领域,即所谓的休闲活动,正在迅速发展。但是,营销文献仍然缺乏有力的解释来理解为什么客户喜欢它。本研究仅侧重于技术接口的创意活动,以解释创意休闲活动的体验价值,而不是个性化的产品价值。建立了一个享乐主义(满足需求的乐趣)与Eudaemonist(自我实现的乐趣)理论的研究模型,以解释这一过程中的客户心理机制。结果表明,该模型对创意体验评价和活动忠诚有很强的解释力,而习俗的幸福被证明是创造性活动忠诚的最初驱动力。

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